Introduction

The cell finally leaves Alexandria behind with Nathaniel recovering from yet another defeat, this time at the hand of Kōhaku’s Weeping Yurei. With Constantinople on the horizon, the team realizes they are getting close to the end of their mission. The call of the Holy Ancestor now beckons them from the edge of West Asia, and as the team arrives, information about a certain Lady in Vermillion Veil comes to their attention…

Upgrades

Before getting to Constantinople, it’s time to spend my six XP! First, Kōhaku will do the following:

+1 Seal of the Elders, +1 Ríastrad, -1 Dowsing Rod, -1 Rite of Sanctification

So, I have to admit that I think Kōhaku is already super strong, so I’m not particularly sure what he even needs with more XP. I ended up buying two cards that I think will be fun. First, I had to try out Seal of the Elders. A level 5 card that lets me summon some kind of golem buddy? Hell yeah, I’m on board. Then, I picked up Ríastrad because I’m kind of realizing that Kōhaku is perfectly capable of dealing damage as well. This card lets me add Curse tokens (good thing) and potentially do a 4 damage swing, which sounds amazing. He’s also pretty likely to pass that with how much support is on this team. I’m hoping both of these cards end up seeing play! I ended up cutting my last copy of Dowsing Rod and one copy of Rite of Sanctification as I found even when I held them in hand, I rarely wanted to ever play them. I still have one copy of Rite of Sanctification, so if I do get the golden opportunity, it might still hit the board.

Next, Nathaniel will do the following:

+1 Blessing of Isis, +1 “Get over here!” level 2, +1 “Fool me once…”, -1 Ofuda, -1 “Get over here!” level 0, -1 Overpower

I’m very excited about getting Blessing of Isis for Nathaniel, especially because his Elder Sign ability is incredible. Being able to recur events on anyone is great, but being able to recur events on a character who is all about events is massive benefit whenever you can make it happen. I considered doing a second copy, but I decided to diversify a little bit more. I upgraded my second copy of “Get over here!” so now they are both level 2, and I took a copy of “Fool me once…” which will live on my Stick to the Plan. My goal with this card is to get some more canceling happening on the team, because some of these treacheries scare me given how much trauma is going around. Ofuda is cut because I never cared to play it, and the card draw from our level 0 Overpower isn’t needed as much anymore because of SttP already giving us access to 3 cards immediately.

Next, Minh makes the following changes:

+1 Ancient Covenant, +1 Perception level 2, +2 Sharp Vision, -1 Perception level 0, -1 Grisly Totem, -1 Dig Deep

Minh FINALLY picks up the Ancient Covenant I was referencing since the deck article for her. I probably should have taken this earlier, but honestly, I was already passing most tests anyway so it didn’t feel urgent. With the remaining 4 XP, I upgrade Perception and pick up Sharp Vision, which will make my investigating super strong. One copy each of Grisly Totem and Dig Deep are cut for the same reason as all the previous asset drops described above: I just don’t think they are critical to play, so I don’t need 2 copies.

Finally, Lily makes the following changes:

+2 Overpower level 2, +4 XP on Hunter’s Armor (Durable and Hallowed for +2 health and +2 sanity), -2 Overpower level 2

Lily is officially running out of things to upgrade, which is… probably not a real problem. Even if I did spend a couple extra XP to buy new cards at this point, I got so much free XP with my discounts that I still have a large net gain. Maybe next time I’ll consider that. Overpower is upgraded as the last real choice for her, and Hunter’s Armor gets more health and sanity so now it’s huge for soak. As a reminder, Hunter’s Armor also has the Protective Runes upgrade, so other investigators may assign damage or horror to it.

Status Report Zeta

We passed 20 time following the end of Dogs of War, so status report Zeta must be resolved. The Red-Gloved Man stole The Shade Reaper! Boo! We may or may not be able to track down this scoundrel. I’ll for sure visit Kabul, but if I don’t recover my Key on my first try, I might not commit to more attempts. We’ll see how I’m feeling about running the map more when the time comes.

Dealings in the Dark

Alright, with all of that out the way, it’s time to play the scenario! I’ve never done this one with a high time value (22), so I’m curious to see how different it is versus doing it first or second. First of all, the cell is working with Ece because I am doing a run with most of the tablets. I had four already, so I get an experience point from this! Hooray! Now it’s time to setup. Just give me a second because I’m writing this as I play now, and….

Okay, so here’s what’s up. I gave Ece to Nathaniel because I figured he could make use of the soak. I don’t really care who has her beyond that. We put 4 clues on The Unveiling due to having 22 time. Next, during the cultists setup spawn, we somehow drew every member of the Dark Cult encounter set. So I have 3 Acolytes and a Wizard of the Order hiding out in the shadows. At the outset of the scenario, the cultists currently have 7 out of the 16 clues needed while the investigators, of course, have 0.

Now it’s time to see if I get anything interesting in the opening hands. Kōhaku has Key of Solomon, but none of the allies I’ve been using to build up his stats. He does have Living Ink, but that’s obviously going to expire before the end of the scenario. I might not play it right away. Nathaniel has Randall Cho and Blessing of Isis, which means he’s got an incredible start. Way better than Lily, who drew zero weapons. At least she did draw Inspector Flint, so she can expose safely. And Minh has Dark Horse, but again no Compass. Hopefully, she gets that sooner than later. At least she has Grisly Totem, so the skill card route is going to be plenty strong.

Lily starts the scenario off by immediately playing Inspector Flint and trying to expose one of the four concealed cards at Hagia Sophia. She succeeds and flips a decoy, but Inspector Flint lets her put it back and choose a different card. That card was also decoy, which we remove – but at least we have the information about the other decoy being there. We try to expose again and we draw a Cultist, which would be a -5. We would lose this, but the scenario allows us to put a clue on a Cultist to change this to a -1. I’m going to do that because the odds are very high that an Acolyte gets exposed at this location, given that 3 of them are lurking around. My gamble pays off as the card I expose is an Acolyte! Lily engages the Acolyte with its 2 clues – surely the Cultist is cowering in its boots now.

Nathaniel plays Randall Cho and pulls out his Boxing Gloves. The Acolyte is easily knocked out, and Nathaniel draws a Radiant Smite from Boxing Gloves’ ability for his trouble. I could try and expose again, but my fighters are out of actions. I figure it’d be safer to just gain a resource for my economy instead.

As for my cluevers, Kōhaku adds a Bless token, plays Key of Solomon, and then heals Nathaniel 2 damage. This card is actually amazing for clearing trauma! After that, I try investigating and fail twice. Boooo. At least Minh is still here. She plays Grisly Totem and Magnifying Glass, pulls Deduction 2 off of Ancestral Knowledge, and easily scores 3 clues in a single investigate. Another basic investigate gets the last clue on Hagia Sophia. Could we finally be seeing a Minh MVP game?? So far, so good. We got 4 clues out of 16, while the cult has 6. During our upkeep, Lily draws one of her weapons, the Enchanted Blade 3, which is fantastic. She’ll be able to catch up to Nathaniel’s setup not long from now!

During the next Upkeep, Nathaniel draws a Mysterious Chanting which takes one of the Acolytes up to 3 clues, and immediately I opt to put this on “Fool me once” after resolving it. I know from experience that this card can potentially be very swingy, and I don’t want it messing up my run. Meanwhile, Minh draws Figures in the Dark and opts to have 3 cultists attack her from the shadows. Minh now has 4 damage on her, but I’m not worried. This is because I know that Kōhaku can heal her with Key of Solomon.

Once investigator turns begin again, Nathaniel exposes a Wizard of the Order and blows it up. He then moves to Obelisk of Theodosius and finds the 3 clue Acolyte, which is a big relief! Lily plays her Enchanted Blade, moves and defeats the Acolyte easily. Then the cluevers go, with Kōhaku healing Minh, moving to join the others and discovering 2 clues. Not to be left behind, Minh follows the group but doesn’t get any clues. I think I have a better window to pick things up more efficiently if I just slow down a bit here and see what I draw into.

During the next round, Kōhaku and Nathaniel both got smacked for 2 damage by Hunting Shadow, but again, I don’t really care about taking damage because Kōhaku is just healing so much for free with Key of Solomon. Yes, the bless and curse tokens aren’t hitting the bag to do anything else, but I can’t say we’re not getting any value. I’m quite happy with this for now. Minh gets her Dark Horse down and then fails two investigates, which sucks. Lily exposes the last clue at her location, and we discover that the last Acolyte standing is not here. This prompts Nathaniel to run across the map, stopping to pay 3 resources at Galata to do a free expose. We don’t get the Acolyte, but we do know for sure which card it must be. Nathaniel is now camped out at Istanbul University, waiting to take out the last Acolyte. Kōhaku heals Minh for 2 damage again, picks up 1 clue with an investigate, and draws another card.

The next round ends up being kind of nuts, as Kōhaku draws an Ancient Evils, which immediately flips the agenda. I decide I don’t want to add any enemies right now because I have a 2 clue Acolyte in the shadows and I know exactly where it is. I let the cult get 4 more clues, bringing them to 10 at the moment. Nathaniel then draws Sinister Aspirant, which kind of ruins my plan to know exactly where the Acolyte is. Lily draws Beast in Cowl of Crimson (I remembered the rule this time!) which ruins our plan even more because it spawns on top of Nathaniel. I mean, I guess that’s better than it spawning on Minh or something.

Now, here’s my thought. Nathaniel can do 5 damage in one swing with Radiant Smite, which would one-shot the Beast. I just don’t have Blesses in the bag because I’ve been rigging things to spam Key of Solomon healing. I figure I may as well let Minh go first. I move her to Galata, and she uses Sharp Vision and Eureka! on a basic investigate. She succeeds, picks up 2 clues, and draws… Keep Faith! I pick up another resource and immediately play Keep Faith. I’m actually shocked this worked out. There are now 4 Bless tokens in the bag, more than enough for Nathaniel’s Radiant Smite to go off. Naturally, Nathaniel immediately plays Radiant Smite and blows up the Beast. Phew, glad there was no autofail! I try to expose, but run into a decoy. That ends my fervor to find this Acolyte for the round, since even if I did find it, I wouldn’t be able to defeat it anyway.

Lily moves over to Galata just to see what the decoy over there is. It was the Sinister Aspirant, and she smacks it once with her Enchanted Blade. This gives Kōhaku the perfect opportunity to also move over and use Drain Essence, defeating the enemy and healing the damage from the previous Hunting Shadow!

Next round starts, and Kōhaku draws False Lead. I don’t want to fail this because I have 3 clues, so I have Minh commit Esoteric Method and trigger Grisly Totem. Altogether, this test becomes a 10 v. 4. Kōhaku draws… an Elder Sign, which adds a Bless and a Curse to the bag, but more importantly means Kōhaku passes by 8. Minh then adds 8 Curses to the bag because of Esoteric Method. The bag now has 10 curses in it off of just this happening! Well, I guess our token generation finally showed up. Nathaniel then plays his On The Hunt this round because if more concealed enemies trigger and stop me from getting this Acolyte I am going to scream. I do manage to find a Sinister Aspirant, so we are all clear so far.

During the investigation phase, Lily and Nathaniel collectively burned through 3 attempts at attacking and 6 Curse tokens to kill this Acolyte, which has been sitting around since the start of the game. But Nathaniel FINALLY killed it, and dug through his deck to pull up Toe to Toe, which he then used to kill the Sinister Aspirant. With that, all the enemies and all the decoys are off the map! Minh ran down to the Obelisk to pick up the clue left behind there, and got the opportunity to actually activate her Ancient Covenant! Yay, that’s the first time this campaign! She then ran back to Galata. On Kōhaku’s turn, he gained an extra action from all the tokens still in the bag (although my fighters seemed determine to pull all of them), put down his Living Ink, and succeeded on 2 investigates with Minh’s help. Then he moved over to Istanbul University. Now everyone except Minh is grouped together, and only 4 clues are left on the map. Then, on upkeep, Minh hilariously draws Dread Curse, which puts 5 Curse tokens back in the bag, which brings it up to five AGAIN! Honestly, I’m not mad at this. This is truly MVP behaviour. Minh also has 7 clues at the moment compared to Kōhaku’s 5. She might actually win the award this time!

A big Mythos phase sees both Gabriel Carillo & Randall Cho sacrificed to keep Kōhaku and Nathaniel healthy. Considering they are technically both family, I’m sure they are fine with it. The next investigation phase starts and Minh is ready to finally do the thing that her deck is named after. Minh plays her Mariner’s Compass, which clears all her resources. She then moves to Istanbul University and investigates with it, committing Deduction level 2. This is setting up to be a huge test, so Lily finally, for the first time this campaign, commits Purified. Altogether, this test works out to be 11 v. 4. Minh draws a Curse into… a -1! Altogether, that means Minh succeeds by 4. Minh gets all 4 clues on this location in one swing, and Lily adds 4 blesses to the bag.

The investigators now have 16 clues, with Minh having 11 and Kōhaku having 5. There are also notably, no enemies on the board. We now move on to Act 2 setup. We wind up with the Cultist token setup, which is actually a pretty compact board, so I’m happy with this. Three of my team members still have turns so we move on to investigator actions. Kōhaku uses Key of Solomon to gain 2 resources but more importantly to bring the bag down to 8 Curse tokens. This allows him to have 2 Curse tokens free to play Faustian Bargain, giving all 5 resources to Nathaniel. He then manages to pick up 1 clue. (I swear these investigates have been very hit or miss for Kōhaku.) Nathaniel uses the resources from Kōhaku to play Ancestral Token and Blessing of Isis. Lily also does some set up, playing Hunter’s Armor and an Emergency Cache.

During the next round, we have to flip the agenda. We have 1 eclipse so we opt to spawn 4 cultists and put 1 clue on the unveiling. During the Mythos phase we get another cultist spawning (boo!), plus Minh draws the treachery card that then makes every enemy in the shadows hit her. Thankfully, Lily’s massive Hunter’s Armor showed up just in time for her to put 3 damage and 2 horror on to it. Phew!

For this investigation phase, Nathaniel and Lily get to work clearing out the huge mass of concealed cards that just spawned. They manage to dispatch 2 Acolyte, and determine that the remaining 3 enemies must be at the neighboring location. Still work to do, but I’ll take it. Kōhaku moves over to check that location out and we discover it’s a 5 shroud. That’s horrible. I have to sort through 5 decoys on a 5 shroud location?? Yikes. Well, anyway, I have him keep moving and he picks up a clue on another location. Minh now gets a turn, which sees her picking up another 2 clues with her Compass. At the end of the round, the team is up to 20 out of 32 clues needed.

After a mostly uneventful Mythos phase (minus the Ancient Evils that means we will be flipping the Agenda over next round again), Kōhaku starts the next round by dropping a clue on his location and then picking it up again. I swear Kōhaku’s clue gathering has not been very good this round. Meanwhile, Lily and Nathaniel try to make progress with the concealed cards, and manage to dispatch one Sinister Aspirant. Unfortunately, that’s all the progress they can make – two enemies remain in the shadows. Meanwhile, Minh moves to a different location and picks up 4 clues all on her on in 2 actions thanks to a Mariner’s Compass investigate followed by a successful Sharp Vision test. So Minh continues to do great. Altogether, the team has 24 out of 32 clues needed!

As promised, the Agenda flips, and I decide to just add 6 clues to the sheet because I don’t want to be bothered spawning more cultists at the moment. The cult is so far behind anyway, that I’m not really worried that they’re going to beat me. Weeping Yurei spawned during the last Upkeep, so Nathaniel finally gets his revenge by playing “Get over here!” from his Stick to the Plan and knocking it in one shot. He then reveals a decoy, and unfortunately, due to Tenebrous Eclipse, he can’t do much more here. Lily plays a Blessed Blade, successfully exposes a Sinister Aspirant and knocks it with one shot thanks to a Vicious Blow from Nathaniel. Notably, during this test, Lily drew 2 Blesses and 2 Curses which would have allowed Kōhaku to finally plays his Seal of the Elders except that Kōhaku WASN’T AT THE SAME LOCATION! Ughhh, this is such a series of blunders for our poor folklorist. Minh continues to run around solo and picks up another 3 clues at a different location. Kōhaku fails an investigate, then succeeds at one, picking up one clue and running over to join the fighters. Hopefully some day he’ll be able to play this Seal of the Elders!

Another Mythos comes and goes, and sees the end of Lily’s Hunter’s Armor. Honestly, the team got great value out of this as it ended up soaking the full 4 damage and 4 horror in the end. There’s still a Tenebrous Eclipse out so each investigator can still only expose one decoy at a time. Minh starts by picking up the last clue on her location and attempting to move out, but losing an action in the process. Lily goes to expose a card with her Blessed Blade and hits a decoy. However, Flint lets her cancel it and pick a different card. She finds an Acolyte and easily dispatches it. Nathaniel finds another decoy and since he can’t expose another card, he just plays Tetsuo Mori instead. This means I now know exactly where the last enemy is located – one location over, where Minh is. Kōhaku has Ríástrad in hand… perhaps he’ll be able to prove Ríastrad Kōhaku is more than just a meme! Kōhaku starts by gaining an extra action and using Key of Solomon to heal the ailing Nathaniel for 2 damage. (He was getting pretty close to dead!) Then, he moves over and commits an Enraptured to investigate his location. He succeeds, adds a valuable charge to his Living Ink and exposes the Sinister Aspirant! Now it’s Ríastrad time!! With nothing to lose, he tosses 2 curses in the bag, winds up the punch and… nails it by drawing a Tablet! Boom, the Sinister Aspirant takes 3 damage in one go and with that ALL the enemies are down and there are now concealed mini cards left on the map. I feel like the team is doing amazing!

During the next Mythos, the Umbral Harbinger pops up on top of Kōhaku. This is where Nathaniel begins to hatch a plan. See, Nathaniel drew Unspeakable Oath and while he’s less concerned than before since he now has tons of XP in his deck, he still would like to clear it. So, he runs over and does a Sweeping Kick against the Harbinger, dealing it 3 damage and exhausting it. He then tries to use an Evade… it’s a 2 v. 1 so not great and somehow this team has no Wilds or Agility icons to commit. Sadly, he fails! Booo.

Well, the enemy is exhausted anyway, so it poses no real danger. Minh plays Madame Labranche and runs back to the 5 shroud location to finally deal with the 3 clues here. She uses her Compass to successfully pick up 2 more clues, leaving us at 31 out of 32! It’s time for Kōhaku to bring it home. Kōhaku moves over and heals Minh with Key of Solomon (I swear this item and Lily’s Hunter’s Armor is the only reason this team is still alive), then plays Ikiaq. Now here’s the status of things. Kōhaku has both Keeper of the Key out and a Control Variable in play. He’s also testing this investigate 6 v. 5. So if I draw any Bless token, any Curse Token, or a draw of -1 or better, I get the 32nd clue needed. I reach into the bag and I pull… a 0!! That’s it, that’s 32 clues!! Hooray! Now we just got to move to the East Gate and we’ll be on our way. With nothing left to do, Lily just draws 3 cards, and we move on to Upkeep.

A miraculous Ward of Radiance from Lily blocks an Ancient Evils draw from Kōhaku, preventing us from flipping the Agenda. Next, Nathaniel draws Emissary of Yuggoth which is fine, I’m not about to say no to another victory point enemy. So now my objective for this round is to get Kōhaku and Minh to the East Gate and hopefully find this Emissary as well.

Time for Lily to get to work. This location still has 5 shroud, so it’s sketchy to test against. I decide to do some shenanigans with Drawn to the Flame to get an expose off. Unfortunately, it goes a bit sideways as I draw into a Wizard of the Order. After resolving its concealed keyword, I then expose the Wizard of the Order I just draw. So yeah, that was, uh, awkward. I dispatch it easily, but that’s about how Lily’s turn went. I decide to have Kōhaku go next and he does a drive-by Drain Essence on the Umbral Harbinger, moving 2 damage off of himself and onto it, and putting it in the victory display. Kōhaku might have been more successful in eliminating enemies than picking up clues this round to be honest! He makes it safely to the East Gate. Then, Minh also runs over. There’s 1 clue on this location and 1 concealed card. Minh does an investigate and picks up the clue, but draws a curse token in the process. This allows Kōhaku to play his Control Variable and expose the concealed card there. To our great luck, it’s the Emissary of Yuggoth!! Hooray! Nathaniel still has a full turn, so he picks up a resource, moves over to the East Gate, plays Radiant Smite, and smacks the Emissary of Yuggoth out of existence with 1 hit. This triggers his Ancestral Token which puts 4 Bless tokens back in the bag, so the bag is back to having 10 blesses!

Now that all that’s been taken care of and there are zero enemies to speak of, I feel safe enough to advance the round. In the end, Minh had 24 clues while Kōhaku had 9. Yeah, I think Minh is finally getting that MVP recognition, but let’s see what happens next. First, I have to give someone the Twisted Antiprism. I’m going to put it on Kōhaku. We rearrange our map and put The Chase out into play.

So now I guess all I have to do is Kōhaku run across the mostly empty map? Two Acolytes spawn during the Mythos, which is adorable as Lily and Nathaniel make quick work of them. Kōhaku starts turning the Bless and Curse tokens into his speed juice as he’s now taken 4 moves a round. Minh tries her best follow close behind. She also draws King in Yellow during Upkeep, which at this point means close to nothing. The next Mythos sees another Acolyte spawn and more damage and horror dropping on Nathaniel. But with the amount of healing and soak this team has put up, we’ve been able to survive a lot.

I can get Kōhaku to Galata Docks this turn – meaning I was able to cross the entire map in Dealings in the Dark is just 2 rounds. I’ll have to discard something from my play area to get in, since all I have in hand is my guts, but I think that’s fine. I consume my 4 Blurse tokens to go turbo fast and run to Galata Docks discarding my Key of Solomon – I feel like at this point, it’s done more than enough good for me and being discarded to flip Galata Docks over will be its last great service to Kōhaku this scenario. Now, I can win right now, but I really, really want to get this victory point, and things are going well enough that I think I can do it! I go for an investigate, 5 v. 5. I get nothing, but whatever. No harm done. Minh, Nathaniel, and Lily run across the map, with Lily stopping to clean up an Acolyte.

The agenda flips over and I’m forced to spawn 4 enemies, since I previously had 0. This puts 3 Sinister Aspirants and a Wizard of the Order on the field. Well, nothing Lily and Nathaniel shouldn’t be able to handle. In theory anyway.

Lily starts things off by clearing out a Wizard of the Order. Unfortunately, she’s not as close to everyone else anymore, as doing this required her to move further away from the docks. Nathaniel is next to go, and he dispatches the Sinister Aspirant on him with a Sweeping Kick (my 3rd one because of an earlier Elder Sign pull!) I then decide to move him into Galata Docks as well, reasoning that there is safety in numbers.

Kōhaku gets another bonus action, but this is the last time he’ll be able to do it because he is out of curses. He first uses his Sword Cane to evade the Sinister Aspirant on him. He then tries to investigate 5 v. 5. His first try fails, but his second try sees him succeed and draw a Bless!! He can finally use his Keeper of the Key to pick up a clue for free! There’s only 2 clues left – can Kōhaku clear it by himself? He just needs to draw a Bless and pass the last test to end it right here. He does draw a Bless! The crowd goes wild as the Keeper of the Key picks up clue number 3 from the Docks. He then draws a Tablet… not only does Kōhaku fail, he has to put a clue back on the location. Booo.

I guess Minh has to clean up again. There’s a Sinister Aspirant engaged with her, but Minh has plenty of sanity left and we also probably just win off her turn if we play hard here. Minh slides over to Galata docks, discarding 2 Logical Reasonings to clear the icon requirement. She then investigates twice, succeeding both times! However, the second time she did draw a Bless token, so we’re going to say the Keeper of the Key picks up the last clue!! Hooray for Kōhaku, master of clues!!

With that, we trigger an easy R1! The investigators gained 7 more XP, except for Nathaniel who gained only 5. You know what? At this point, we’ve stopped caring, and that’s character development! We also record that Ece trusts the cell and that she is the bearer of the Twisted Antiprism. We mark 3 more time which takes us to Time #25. Unfortunately, this triggers Status Report Gamma, so we add another Cultist token to the bag and everyone gains a new weakness. And with that, we are finally finished resolving everything!

MVP

Well, as promised, Minh Thi Phan is this scenario’s MVP. Yes, everyone contributed a lot, even Kōhaku as much as I was roasting him. Minh absolutely steamrolled the map for clues. By the end of the game, the team discovered EVERY clue on the map, and Minh was hugely responsible for this. She also was never particularly close to dying (thanks of course to Kōhaku for healing her several times), but she was sturdy enough to venture out to locations all by herself and clear those locations efficiently. Her skill cards and Ancient Covenant also came in very handy. We’ve been waiting a long time for a Minh win, and at last, we’ve finally got it! Congrats to Minh and her hoard of 26 — I mean, 25 clues.

Conclusion

Well, this scenario mostly proved that my team feels incredibly strong, and with even more XP, I’m sure it’s just going to get crazier. The team so far has proven they can one-shot large enemies, discover huge bursts of clues, soak and heal for survivability, and manage economy to set up nice asset tableaus. Honestly, I’m quite proud of this team & I’m hoping we can close it out with a solid win in Tunguska! That’s all for now, and I’ll see you in the next episode. Thanks for reading!